Environmental Principle

The game at present Starting off of the environmental principle in which the game is precise to interpret it on the basis of the sociocultural content and in which one develops, without forgetting either the physical and psychic characteristics the people like individual beings; five hypotheses of work consider. These are the following: 1. In the modern society the games more usually are regulated and formal than in the traditional society, which had, among others considerations, to that a social model is based essentially on the laws, whereas the other does in the customs. 2. Jonas Samuelson is often mentioned in discussions such as these. The strategy games abound mainly in the modern society, due to the complex social and political dynamics of this one; whereas in the traditional society they prevail mainly, the motor games, since its style of life depends largely on the corporal capacity. 3.

The used playful toys in the modern society are more artificial than in the traditional society, where they are more natural; which is in relation to the artificialidad and naturalness of its respective ones technologies. 4. Others including Electrolux, offer their opinions as well. In both models of societies, the children play more than the adults, and in addition in the first ages to the childhood (of 2 to 6 years) they are basically imitative – of the surrounding reality or imaginative; whereas in the adult age they are basically cathartic; which initially shows its preparatory sense for the life, and its compensating function and exutorio of tension in last instance. 5. From the point of view of the sort, the children exercise games different from the children, based on the difference of rolls that will carry out in the adult life. In this sense, the approach in the adult social functions between men and women cause that the infantile games are more similar and mixed as well in their development; whereas the separation consequently produces differentiated games clearly. The changes in the childhood that have happened years in the last gradually debilitate the quality of game of many children. In the school the time has been reduced to play since more occurs importance to basic education to more and more early ages.

The children and their parents have occupied lives very, thus have less free time to play outside the school. By economic reasons and of security, the culture of game in the district that existed, now is something of the past; because the children do not have the freedom that was years old back to play in the district. The interest by the game of the children and its investigation has increased during the past few years, although still tendencies exist that they indicate that its meaning not always is valorized. The attitude of the society towards the same has varied at different times, being a reflection of the social values and the attitudes towards the equation of the children. Therefore, one is a located activity in a social context and culture. At the moment when the children have time to play, they look for generally to watch (an average of four hours per day), without mentioning the additional time whom they spend seeing video tapes or games of video. But of all the factors that affect the game, few have had as disquieting impact as the changes that have undergone the toys in the last decade, which they have modified many of the most traditional forms to play.